12 June 2011
Farewell Munny
Exhibited at IDAS (Hongik University) Open House 2011.
Opiumblue_Media Art and Environment-Hongik 2011
08 June 2011
30 May 2011
AE Munny (AB) projection test
Notes:
1. Smoothness and vividness sans Maya jobs.
2. The distance between 2 munnies could be closer.
3. The projection on glow-in-the-dark munny (the red one on the right) doesn't stand out much when it's placed next to the non-glowing.
4. The animation needs some timing alternation in order for 2 munnies to look as if they are having conversations.
Maya Munny (AB) projection test
In contrast with my original animation, the colors have been completely washed out upon rendering in Maya (probably due to the lighting or color setting). I would also like to modify the models since the roughness of the polygon is not reflected well on the surfaces.
28 May 2011
Anaglyph Munny (A)
Although anaglyph animations might be too ambitious for me to map, I'll give it a shot.
Munny (A) mask animation final
I have added the second sequence using different color coordinations.
27 May 2011
Troubleshooting
26 May 2011
Maya Munny crisis
23 May 2011
Munny(A) projection test
Although there are a lot of mapping errors, I managed to project my animation on to one of the munnies using the mini projector.
22 May 2011
18 May 2011
16 May 2011
12 May 2011
AE animation 1
I married to After Effects for 2 full days trying to get something out of it. I created quite a lot of compositions and above are parts of of them that I though it can be more developed. (Obviously, more alternations would be needed... as my brain was fully occupied with each design, they all ended up moving in similar manners.) I'm still working on mapping them into my 3D models and also another composition using Japanese characters to connect 2 munnies with some sort of visual conversations.
08 May 2011
07 May 2011
Munny modeling part 4
Munny modeling part 3
03 May 2011
Image plane pictures
02 May 2011
Working with image planes...
29 April 2011
A bad tracing job...
This is the aftermath of my 2-hour struggle.... I thought it was going to be less trickier since my object has almost no detail. Mask-taping and making some marks on it seem to be a great idea to get the contour correctly. Hopefully I get second ( or third... am I asking too much?) chance to practice tracing them. I have total of 2 munnies to trace, not only one....
25 April 2011
Zipper
With help of my personal 3D Max tutor, I managed to create this zipper animation. The process was long and rather nightmarish as I am an absolute 3D novice. My next step is to create a long winding zipper that covers front part of the body of Munny, then move on to the mask and organic pattern animations in Maya. 3D Max was more than an ambitious program for me as Maya already is...
19 April 2011
18 April 2011
17 April 2011
16 April 2011
15 April 2011
14 April 2011
13 April 2011
12 April 2011
08 April 2011
07 April 2011
06 April 2011
05 April 2011
04 April 2011
03 April 2011
02 April 2011
01 April 2011
31 March 2011
29 March 2011
More phosphorescent test
This glow in the dark Munny gives out visible glow for a short period of time after the incoming light source has been turned off. According to the mechanism of phosphorescent paints, the pigments in the doll contain fine crystals of zinc sulphide with copper added as an activator that allows the crystals to absorb light and slowly emit it over time.
Glows in the dark but...
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